Transitioning to Unity
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Hey everyone! This is my first devlog, so I’m not entirely sure how to structure it. Initially, I decided to create 3D graphics using C# in a console to try something new and perhaps build a simple game with this aesthetic. I started with a small program that renders basic shapes using ray tracing — currently supporting spheres and cubes (though the cubes can’t even rotate yet).
Pretty soon, I realized that moving the project to Unity made more sense. Unity makes it much easier to:
- Add colors to the graphics.
- Implement responsive controls.
- Use built-in math libraries for vector and matrix operations, which simplifies the development process a lot.
I’ve now recreated the original scene in Unity and even added reflections. You can increase the number of reflections using the Tab key. I plan to keep working on this, optimizing the graphics, and adding a UI — while ensuring that everything is rendered using only symbols.
Sorry if this devlog feels a bit rushed; I’m eager to get back to working on the project! Thanks for reading!
Files
Get 3D ASCII-style Graphics in Unity
3D ASCII-style Graphics in Unity
This project simulates 3D graphics using symbolic representation
Status | In development |
Author | DarkHan13 |
Tags | 3D, console, Unity |
More posts
- Переход на UnityOct 17, 2024
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